![]() ![]() However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently. team is looking into removing the wait time restrictions for older missions and events. At least on Fenrir, it did pick up a little due to certain changes, but not much, and more adjustments should be made (cough-skillupses-cough). It is specifically apparent these days when not so many are actually doing Campaign and the areas fall into Beastman-hands. I am sure those who have yet to embark on those adventures would greatly appreciate it if they would not have to wait and wait again, after again, and again.Īs a side-note: While not exactly related, I hear many are being hindered by the fact that during Wings of The Goddess, several cutscenes are not available due to a Campaign Battle being in progress in the Towns for example, and while this makes sense partially, I think something should be done to avoid that. Such ways to prolong the game, also known as time-sinks, frankly anger me a little and I am very calm person normally, but it's not about me, nor Sagheera (I think adjusting the wait for Artifact +1 et cetera was/is already under consideration?), but is there really a need for the long waits with Missions and Quests like the above mentioned? No offense to those who came up with them, as they are nice in principle, but just not too shiny in implementation and I am sure, that with more time and 'resources', they could be better! The "mini-games" are already unintuitive and annoying enough without that. Some players actually want to complete each +1 Armour for each job (yeah, that would take a 'few' years if you care to do the math).Īnother thing that comes to mind is the later portion of Mercenary Ranks, where you have to play "mini-games" and if you were to fail, you need to wait until the next day (surprisingly game-time for once). If it has to look like the NPC actually needed time (sigh), can't it just be 7 days of game-time instead? One example could be something like, say, Sagheera: 7 days at worst, earth-time. One day game-time would suffice in any such case I think, when the NPC needs some time to finish something or what ever. When I did them twice within the past 2 years or so, I didn't see anyone else doing them, so one ponders why the Mamook does one have to wait, at all. This is about the content of old, that actually have a story and which some people still might want to complete one day. There should be another way of handling congestion for those, and it is possible, if you want it to be. Yeah, this is not about Assault and such 'end-game' content, which I will never agree to need such limitations either by the by. There are too many of these to even think about, but perhaps the most obvious and notorious example is the Treasures of Aht Urhgan story-line. ![]() Most (all?) European countries do change clocks.There may have been an age of time where it sort of kind of made sense to limit the progress when so many players were doing the Missions and Quests that still require at worst over 23 hours of wait, before one is able to continue with it. For example, the United Kingdom is GMT in winter and GMT+1 in summer, so Japanese Midnight will happen at 15:00 in winter and 16:00 in summer. If your country does, then Japanese Midnight will not be at the same time for you in winter and in summer. Note that Japan is not subject to DST and never changes clocks, and therefore is always at a flat +9 hours from GMT/UTC. For example, most Mog Garden activities are reset after Japanese Midnight. Many other quests require waiting until this time to complete them. ![]() Additionally, the rankings in Conquest are tallied up on Sundays at this time. For instance, several Treasures of Aht Urhgan Missions cannot be started until this time after completing the requisite mission. ![]() Some quests and missions require that you wait until this time before completing them. ![]()
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